

Adventuring Clerics are generally trying to further the causes of their gods in some way, either directly acting on their behalf, as in a divinely inspired quest, or simply by healing others in their gods' name.s. Some are gentle messengers, spreading healing and wisdom, while others are hard-bitten warriors, fighting alongside their Paladin brethren with spells and sword alike. Servants of their god or goddess, Clerics have as many forms as then-are deities lo worship. Dexterity is always useful, especially for Barbarians who choose to go lightly armored.

A good Constitution is vital to power their rages, and keep them alive afterward. Barbarians, like all warriors, benefit from a high Strength. Other Notes: Barbarians cannot be of lawful alignment. Weapon and Armor Proficiency: line Barbarian is proficient with all simple and martial weapons, armor and shields. At 6th level, the Barbarian can no longer be flanked. Uncanny Dodge: Starting at 3rd level a Barbarian retains their Dexterity modifier to AC." even if caught flat-footed. Hast Movement: Barbarians have a greatly increased movement range when they are wearing medium or lighter armor and are not encumbered. This ability can be chosen from the combat options menu and counts as a free action during a character's turn.
